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Junliang Zhang
Junliang Zhang
Environment Artist | Lighting Artist | Technical Art Student
Salt Lake City, United States of America

Hello, my name is Junliang Zhang, I come from Shanghai, China. I am a 3D Environment Artist worked at 3BLACKDOT in Los Angeles, USA. At the same time, I am currently studying Entertainment Arts & Engineering Program in Technical Arts track at the University of Utah.

Honestly, I have been playing video games for over 15 years since I was a kid. Especially, I really like AAA games because the AAA games stand for high-quality graphics and gameplay, which gave me a lot of inspiration and ideas to create awesome environments on my own. Therefore, my true interest is game art.

Awards:

The Rookies Site:
https://www.therookies.co/

The Rookie Awards 2019 - Rank A Certificate
The Rookie Awards 2019 - Draft Selection Certificate
The Rookie Awards 2019 - Game of the Year Finalist Certificate
The Rookie Awards 2019 - Game Design & Development - Finalist Certificate
The Rookie Awards 2019 - Education Scholarship - CG Master Academy - Winner

Resume PDF

Skills

Digital PaintingEnvironment DesignRendering3D ModelingDigital SculptingEnvironment ModelingLightingLow-poly ModelingTexturing3D ScanningHigh-poly ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
Unity
Unity
NDO
NDO
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Megascans
Megascans
Knald
Knald
Unfold 3D
Unfold 3D
DDO
DDO
3ds Max
3ds Max
Maya
Maya
SpeedTree
SpeedTree
UVLayout
UVLayout

Productions

  • Ps4 vr
    • Video Game
      [PS4 VR]No Way Out - A Dead Realm Tale
    • Year
      2019
    • Role
      3D Environment Artist
    • Company
      Game Mechanic Studios / 3BLACKDOT
  • No way out
    • Video Game
      No Way Out - A Dead Realm Tale
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Game Mechanic Studios / 3BLACKDOT
  • Header
    • Video Game
      Paws 'n Claws VR
    • Year
      2018
    • Role
      Lead Lighting Artist | Shading Technical Artist
    • Company
      Go-Ah! Games
  • Dead realm 138x190
    • Video Game
      Dead Realm
    • Year
      2017
    • Role
      3D Environment Artist | Lighting Artist
    • Company
      3BLACKDOT

Experience

  • 3D Environment Artist | Lighting Artist at 3BLACKDOT
    Los Angeles, United States of America
    June 2017 - June 2019

    3D Environment, lighting and props creation for the unannounced title

    Duties:

    - Responsible for making 3D Environment, lighting and props.

    - Designed visually interesting levels by creating assets, textures and shaders following a PBR workflow

    - Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.

    - Created high poly organic and hard surface models to generate high quality texture maps for some various assets.

  • 3D Environment Artist at Game Mechanic Studios
    Los Angeles, United States of America
    August 2018 - October 2018

    3D Environment, lighting and props creation for the No Way Out - A Dead Realm Tale.

    Duties:

    - Responsible for making 3D Environment, lighting and props.

    - Designed visually interesting levels by creating assets, textures and shaders following a PBR workflow.

    - Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.

    - Created high poly organic and hard surface models to generate high quality texture maps for some various assets. See less.

  • Lead Lighting Artist | Shading Technical Artist at Go-Ah! Games
    Los Angeles, United States of America
    January 2018 - May 2018

    Duties:

    - Responsible for making lighting and set dressing.

    - Designed visually interesting materials by creating assets, textures and shaders following a cartooning art styles

    - Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.

  • 3D Environment Artist Intern at 3BLACKDOT
    Los Angeles, United States of America
    October 2016 - May 2017

    3D Environment, lighting and props creation for Dead Realm (PC)

    Duties:

    - Responsible for making 3D Environment, lighting and props.

    - Designed visually interesting levels by creating assets, textures and shaders following a PBR workflow

    - Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.

    - Created high poly organic and hard surface models to generate high quality texture maps for some various assets.