Junliang Zhang
Junliang Zhang
3D Environment Artist / Lighting Artist at 3Blackdot
Los Angeles, United States of America

Summary

- Plentiful experience use Unreal Engine 4 and Unity 5.

- Great experience in 3ds max/Maya, Zbrush, Photoshop, and Substance Designer 5/Painter 2.

- Plentiful experience design layouts for FPS and TPS (Singleplayer, and Multiplayer).

- Great ability to create an immersive and realistic game world.

- Great ability to communicate with other team members to get the work done quickly, efficiently through a professional quality.
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- Great experience make concept level designs and environmental concepts that fit desired gameplay, style, theme, and atmosphere.

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Skills

Digital PaintingEnvironment DesignRendering3D ModelingDigital SculptingEnvironment ModelingLightingLow-poly ModelingTexturing3D ScanningHigh-poly ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
Unity
Unity
NDO
NDO
3D-Coat
3D-Coat
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Megascans
Megascans
Knald
Knald
Unfold 3D
Unfold 3D
DDO
DDO
3ds Max
3ds Max
Maya
Maya

Productions

  • Dead realm 138x190
    • Video Game
      Dead Realm
    • Year
      2015
    • Role
      3D Environment Artist
    • Company
      3Blackdot

Experience

  • 3D Environment Artist at 3Blackdot
    Los Angeles, United States of America
    June 2017 - Present

    3D Environment, lighting and props creation for the unannounced title

    Duties:

    - Responsible for making 3D Environment, lighting and props.

    - Designed visually interesting levels by creating assets, textures and shaders following a PBR workflow

    - Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.

    - Created high poly organic and hard surface models to generate high quality texture maps for some various assets.

  • 3D Environment Artist Intern at 3Blackdot
    Los Angeles, United States of America
    October 2016 - May 2017 (7 months)

    3D Environment, lighting and props creation for Dead Realm (PC)

    Duties:

    - Responsible for making 3D Environment, lighting and props.

    - Designed visually interesting levels by creating assets, textures and shaders following a PBR workflow

    - Worked closely with art directors and level designers to create an ultra high quality exciting gaming world to explore while maintaining a great performance of the game.

    - Created high poly organic and hard surface models to generate high quality texture maps for some various assets.